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Bethesda will run "semi-independently" following Microsoft buyout, says Xbox boss Phil Spencer - GamesRadar+
Spencer stressed the importance of "the culture of those teams" while talking about Microsoft's recent purchase of Bethesda
Following Microsoft's acquisition of ZeniMax Media, parent company of Bethesda, Xbox boss Phil Spencer has reassured fans that the studio will run "semi-independently." Speaking to CNET, Spencer emphasized the importance of preserving a studio's culture so that it can continue making the kind of games its fanbase loves. "It is about the culture of those teams," Spencer said. "They're not about becoming us." While it sounds like the internal structure at Bethesda will remain largely unchanged, Microsoft buying Bethesda will have massive ramifications on the way the studio's next-gen games are distributed. Alongside the historic news, Microsoft revealed Monday that Bethesda's future titles will hit Game Pass the day they're released. "With the addition of Bethesda, Microsoft will grow from 15 to 23 creative studio teams and will be adding Bethesda's iconic franchises to Xbox Game Pass," Microsoft said in the announcement. "This includes Microsoft's intent to bring Bethesda's future games into Xbox Game Pass the same day they launch on Xbox or PC, like Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios." This most likely means that Elder Scrolls 6 will also be available on Game Pass as soon as it comes out. Whether it'll be exclusive to Microsoft platforms is unknown, but the company has said future Bethesda games will come to other platforms "on a case by case basis." Likewise, Deathloop and Ghostwire: Tokyo - developed by studios now owned by Microsoft - will still be timed PS5 exclusives after the buyout. Here's what the acquisition could mean for games like Elder Scrolls 6, Starfield, and Deathloop.
Potential PS5 production shortage might not be that bad - GamesRadar+
History suggests 11 million is still a lot of consoles
Sony is reportedly cutting the production of PS5 consoles by four million units, but a potential drop in production is unlikely to be felt by consumers until 2021. According to Bloomberg, Sony was originally planning to produce 15 million PS5 consoles by the end of March 2021, up from original plans to make 5-6 million units. However, production issues with a custom-designed system-on-chip have forced Sony to cut that figure back down to 11 million in the same timeframe. While thats a significant dip, the extent to which it will be felt by consumers might not be so severe. In its first six months, the PS4 sold 7.5 million units. In order to sell that many consoles, industry analyst Daniel Ahmad suggests that Sony would have produced around 10 million units. If Bloombergs 15-million unit report is accurate, even with the cut to supply, Sony will still have produced more PS5s in the new consoles first year than the number of PS4s it made in 2013-14. I keep seeing this but it's comparing Apple's to Oranges. These articles are always talking about production shipments. Not Retail shipments or sell through. PS4 retail shipments were 7.5m end of March, but production would have been near 10m.https://t.co/N1ZnElm78xSeptember 15, 2020 That bodes relatively well for consumers, and as Sony is said to have begun production in July and is planning to use air freight to expedite the PS5s distribution process, if youre planning to pick up a console at launch, its looking like youll be relatively well catered for. While supply is up, however, Ahmad suggests that “the real question is how high is demand?” Sony has clearly been expecting higher-than-usual demand for its new console - its decision to double its launch day stock plans suggests the company assumes the PS5 will be particularly highly sought-after. A number of highly-acclaimed PS4 exclusives in recent years have also raised Sonys profile compared to its competitors. Its looking increasingly likely, however, that Microsoft has managed to significantly undercut Sonys pricing model with its own consoles. We already know the prices for both the Xbox Series X and Xbox Series S, and the most recent PS5 price leaks suggest that Microsofts consoles will be $100 cheaper than their Sony equivalents. Tomorrows PS5 showcase is likely to confirm the consoles price and reveal more about its launch line-up, but Microsoft has certainly outmanoeuvred Sony in the run-up to the beginning of next-gen, which could see demand for the new Xbox rise at the expense of the PS5. If there is a discrepancy between supply and demand, Ahmad says that the issue wont hit until 2021, by which time Sony might have managed to solve the worst of its production woes. The change in output “does seem more severe than expected,” but Ahmad does point out that “production yield issues will always exist, especially at the beginning of a console launch.” Either way, if youre a die-hard Sony fan and dont want to take the risk, it might be a good idea to get your pre-orders in sooner rather than later. For more info, here are all the upcoming PS5 games confirmed so far.
Entire Xbox Series X briefing leaks online - GamesRadar+
More leaks for Microsoft
The entire Xbox Series X briefing from Microsoft has leaked online, revealing more the plan Microsoft originally had before it was forced to play its hand early. The leaked briefing is broken down into four parts by Twitter user Walking Cat (@_h0x0d_), and sees Xbox head Phil Spencer, Liz Hamren (head of platform engineering and hardware) and Sarah Bond (head of Xbox partnerships and ecosystems), interviewed by Cindy Walker, senior director of Xbox platform marketing. Xbox News Briefing 2020, Part 2 (skipped Jason Ronald clip)https://t.co/PnkSMm5tv7September 12, 2020 Xbox News Briefing 2020, Part 4 https://t.co/SnzvRsQb9MSeptember 12, 2020 This could well have been the event that Microsoft had planned for next week - the plan that had already been confirmed by Spencer earlier. The briefing runs through the Xbox Series S and Xbox Series X console information that has now been revealed, including the actual Xbox Series S console itself, and the Xbox Series X release date and price. Interestingly it is entitled the Xbox Virtual Press Briefing, which could suggest that this wasn't going to ever be released to the public, but rather just to journalists. Either way, there's no new information in the briefing that we now don't already know. But it's interesting to hear Spencer and co talk about the Xbox Series journey. For more info on the Xbox Series X and S, check out the links below:
PS5 box contents and model numbers revealed by Hong Kong distributor - GamesRadar+
The base is included
We now know the model numbers for both versions of PS5 as well as what comes in the box, at least for one region. Games industry analyst Daniel Ahmad spotted the new PS5 details in a Hong Kong distributor's database. The specific model number listed for the standard PS5 is CFI-1015A, while the Digital Edition is given as CFI-1015B. Sony reserves those first three letters for all the consoles in a console family; for instance, the original PS4 was the CUH-1000 series, while the slim version is CUH-2000 and PS4 Pro is CUH-7000. It looks like CFI is going to be the new three-letter designation for PS5. Model numbers for PS5 and PS5 Digital Edition + box contents. pic.twitter.com/LntCOo5iaeSeptember 11, 2020 Both models have the same listed box contents aside from the console itself, and the contents are all what you'd expect. They do confirm that PS5 will come with a base for the console, which is nice. I remember when you had to buy that separately for PS2 - or be a rebel and just prop it up without one. Here's the full list, at least according to that one distributor:
- PlayStation 5 Console/PlayStation 5 Digital Edition Console
- Wireless controller
- 825GB SSD
- HDMI cable
- AC power cord
- USB cable
- Instruction manual
- Astro's Playroom (Pre-installed on SSD)
EA disables in-game adverts in UFC 4 after fan backlash - GamesRadar+
EA apologises "for any disruption to gameplay that players may have experienced"
EA has reversed a decision to run in-game advertisements in UFC 4 after a fan backlash flooded the company's social media channels and subreddit. A clip captured by a fan shows an advertisement for an Amazon TV show flash up twice during an in-game replay, and then again at the bottom of the screen, prompting EA to u-turn the decision and "apologise for any disruption to gameplay that players may have experienced". "EA decided to add full-on commercials in the middle of gameplay in a $60 game a month after it's release so it wasn't talked about in reviews," the poster said. EA decided to add full-on commercials in the middle of gameplay in a $60 game a month after it's release so it wasn't talked about in reviews from r/assholedesign "I wouldn't mind the commercials if it was a free-to-play game," said one unhappy player . "But the full retail price plus being bombarded with advertisements is a real slap in the face. If it was just on the octagon canvas then it would actually be pretty cool. Or if it was a little trailer in the corner of the screen for five seconds." "Earlier this week, the team turned on ad placements in EA SPORTS UFC 4 that appeared during the “Replay” moments in gameplay," EA said in a press statement that was also shared on Reddit (thanks, Eurogamer). This type of advertising inventory is not new to the UFC franchise, though we have typically reserved displaying ads to specific main menu tiles or Octagon logo placement. "It is abundantly clear from your feedback that integrating ads into the Replay and overlay experience is not welcome. The advertisements have been disabled by the team and we apologize for any disruption to gameplay that players may have experienced. "We realize that this should have been communicated with players ahead of time and that's on us. We want to make sure our players have the best possible experience playing EA SPORTS UFC 4, so ad integration in the Replay and overlay experience will not be reappearing in the future. Thank you for your continued feedback on EA SPORTS UFC 4." "That the ground game still feels so unsatisfying four games in just isn’t good enough," we said in GamesRadar's review of UFC 4 . "Throw in distracting frame rate dips and an erratic camera that’s as jittery as McGregor after six pints of Guinness, and there’s plenty for UFC 5 to try and improve on. "Still, those screen-rattling strikes really are special. Now, if you don’t mind, me and Braun The Beef are going to try and punch the memories of 2020 into the abyss." There's a lot to get excited about in gaming this year. Here are the upcoming games of 2020 we really just can't wait for.
Pokemon Go Cliff, Sierra, and Arlo counters: How to beat the Team Rocket leaders during Go Fest 2020 - GamesRadar+
The Pokemon Go Team Rocket leaders have new lineups for Pokemon Go Fest, so here are the best counters to use
If you're looking for the best Pokemon Go Cliff, Sierra, and Arlo counters to take down the three Team Rocket leaders, you've come to the right place. The trio have been in Pokemon Go for some time now, with lineups of Pokemon that frequently change, and have done so once again for Pokemon Go Fest 2020. So for those of you wondering how to beat Arlo, Cliff, or Sierra, fret no longer. Here are the best Pokemon Go Sierra, Arlo, and Cliff counters right now in the tables below each description. Once you've beaten the three Team Rocket leaders, make sure you read up on how to beat Giovanni in Pokemon Go too! How to beat Cliff in Pokemon Go Pokemon Go Cliff counters (Image credit: Niantic) Pinsir counters First up is Pinsir, which is solely a Bug-type Pokemon. This means it's weak to Fire-, Flying-, and Rock- type moves, but it can still deal some serious damage with its Fighting-type moves, so the following counters are the best choices.
|Blaziken||Fire Spin/Blaze Kick|
|Virizion||Quick Attack/Close Combat|
|Heatran||Fire Spin/Stone Edge|
|Tyranitar||Smack Down/Stone Edge|
|Melmetal||Thunder Shock/Rock Slide|
|Aggron||Smack Down/Stone Edge|
|Giratina||Shadow Claw/Shadow Sneak|
|Gengar||Shadow Claw/Shadow Punch|
|Groudon||Mud Shot/Fire Punch|
|Swampert||Mud Shot/Hydro Cannon|
|Rhyperior||Smack Down/Rock Wrecker|
|Golem||Rock Throw/Stone Edge|
|Hippowdon||Ice Fang/Stone Edge|
|Magmortar||Fire Spin/Fire Punch|
|Heatran||Fire Spin/Stone Edge|
|Blaziken||Fire Spin/Blaze Kick|
|Infernape||Fire Spin/Blast Burn|
|Rhyperior||Smack Down/Stone Edge|
|Golem||Rock Throw/Rock Blast|
|Omastar||Rock Throw/Rock Slide|
|Regirock||Rock Throw/Stone Edge|
Fable isn't actually Fable 4, but an MMO set in the Fable universe, suggests new rumour - GamesRadar+
New Fable game reported to be a next-gen MMO
Playground Games' Fable game will be reportedly an MMO set in Lionhead's fantasy universe, and not a direct sequel to the original trilogy. The rumour derives from French journalist @CronoTK on Twitter, who accurately predicted the entire Xbox Games Showcase lineup ahead of the stream yesterday, and thus has form for leaking unverified information on upcoming Xbox Series X games. Et pour le plus grand bonheur de @SireGoupil : un jeu dans l'univers de FABLE. Mais en MMO (désolé, pas FABLE 4).July 23, 2020 After Microsoft's show wrapped up, ChronoTK tweeted the above, which - when translated - states the newly revealed Xbox Series X exclusive will be "a game in the world of Fable [...] an MMO (sorry, not Fable 4)." Microsoft itself has described Playground's Fable title as a "a completely fresh start" for the acclaimed RPG series, though neither publisher nor studio has revealed much more beyond that. The teaser trailer confirmed the game will be returning to Albion, and features the classic British humour that Lionhead so famously spearheaded with its original trilogy back in the Xbox 360 days. Whatever Fable ends up being, we're unlikely to have it in our hands anytime soon, and it should go without saying that ChronoTK's statements should be taken with plenty of salt. For now, let's just enjoy the fact that Fable is back in our lives, and ready to kick off the next-generation with a bang. Here's everything we know about the upcoming Xbox Series X pre-orders too, or watch the video below for a look at the next generation of Unreal Engine.
Minecraft fans have finally uncovered the seed to the title screen world - GamesRadar+
"And nobody ever knew the seed... until now!"
Minecraft fans have finally discovered the world seed for Minecraft's most iconic world the map that displays in the background behind the game's title screen. After a fan-powered project kicked off on June 14, 2020, players have been working collaboratively to try and locate the world's seed the specific string of numbers that generates a particular unique Minecraft world. After the project lead, Tomlacko, learned "as much as [they] could about the panorama and it's world (the version, world axis and the exact Z coordinate using clouds)", they shared their findings on the Discord server of [email protected] From there, volunteers donated their idle computer time to "advance Minecraft-related research". "BIG NEWS! We have found the SEED of Minecraft's title-screen background PANORAMA!" cries the title of the Reddit thread that broke the news over the weekend. "Everyone should be familiar with this world. It's the one that always appeared on Minecraft's main-menu (title-screen), blurred and slowly rotating around," the post continues. "It first appeared in 2011 for Minecraft Beta 1.8 and stayed for many years, until it was only recently replaced in 1.13 and every version after that. "And nobody ever knew the seed... until now!" According to the Reddit thread, in less than 24 hours after launching the panorama application, a volunteer host on [email protected] found this seed using "approximately 93 days of processing time at a total of 54.5 exaFLOPs compressed into 24 hours". If you were unable to help out with this project, there are still others underway, including the search for the tallest cactus "currently we have found a 22 block high one!" Tomlacko says. And if you'd like to visit yourself, here's the information (thanks, PC Gamer ):
- Version: Beta 1.7.3
- Coordinates: X=61.48~, Y=75, Z=-68.73~
- Seed: 2151901553968352745 OR 8091867987493326313 (both work)
A Lego NES console set is releasing, and the first teaser trailer is already here - GamesRadar+
LEGO NES set leak reveals price, release date, and lots of convincing images
UPDATE: Lego has now acknowledged the leak with a brief teaser of the NES set, asking us if we're "ready to play like never before?". Check it out below. Are you ready to play like never before? pic.twitter.com/XuNFD7rP0BJuly 13, 2020 Images of what appear to be an officially licensed LEGO replica of the Nintendo Entertainment System have appeared online, with the leaked information suggesting the set is launching for retail as soon as next month. The leak arrives courtesy of Chinese gaming website VJGamer, which has secured a number of images of the upcoming LEGO set, along with the first info about its upcoming release. According to the source, the LEGO Nintendo Entertainment System will be launching on August 1 for €229,99 (other regional pricings to be confirmed), and contains 2646 pieces for customers to recreate Nintendo's 80's gaming system in LEGO form. The set features a replica of the famous console, alongside its controller, a Super Mario Bros. game cartridge, and even an augmentable retro television displaying the platformer itself. The product is also apparently compatible with the recently released LEGO Mario sets that marked the beginning of the toy company's official partnership with Nintendo. It's unclear when Nintendo and LEGO intend to officially announce the product, and though the included photos make it look very real, we can't confirm its veracity until they do. Still, with that August 1 release date floated, it surely won't be long before the full reveal is made, so stay tuned to GamesRadar+ for more as it arrives. For more, be sure to check out all the biggest upcoming games of 2020 on the way, or watch our latest episode of Dialogue Options below.
Epic Games calls PS5 a "masterpiece of systems design" in new interview with Official PlayStation Magazine - GamesRadar+
The studio's VP of engineering call it "a huge leap in computing and graphics performance"
Epic Games' VP of engineering Nick Penwarden has called the PS5 a "masterpiece of systems design", after working with the console's dev kit to help create last month's jaw-dropping Unreal Engine 5 tech demo. In a new interview with Official PlayStation Magazine, Penwarden described PlayStation's next-gen console as "revolutionary" for the strides its making in processing power and data management. "The PlayStation 5 is a masterpiece of systems design," says Penwarden. "Not only is it driving a huge leap in computing and graphics performance, but it is also revolutionary in terms of storage and data compression technology, unlocking new kinds of games and experiences for players to enjoy." Kim Libreri, CTO of Epic, also spoke to OPM, explaining that "next-gen graphics and processing power will not only make games more immersive, but will also enable entirely new gameplay concepts that can take advantage of fully dynamic environments and lighting, much improved physics, smarter AI, and richer multiplayer experiences." You can read the full Epic Games interview and more in the latest issue of Official PlayStation Magazine, on sale from tomorrow, June 30. Why not subscribe to get every new edition delivered directly to your door for a lower price? For more, check out the biggest new games of 2020 on the way, or watch the video below for the first look at Spider-Man: Miles Morales. (Image credit: Future)