F1 2020's New My Team Mode Is 'Absolutely Enormous' - IGN Southeast Asia
"F1’s always been a big game and basically My Team is almost a game again."
F1 series game director Lee Mather has explained balancing F1 2020s new My Team mode has been a significant challenge, although finalising the game in the middle of the global COVID-19 crisis has been largely seamless. F1 2020s My Team mode will cast players as a modern-day Jack Brabham not just a team owner and manager, but key driver as well. Mather believes the nature of driving for your own team, plus seeing a teammate out on track that you hired personally, adds a brand new dynamic to F1 2020s racing. Youre not fighting for glory for Austrian energy drink companies or Canadian investment consortiums; youre doing it for your own team. Luke is Games Editor at IGN's Sydney office. You can find him on Twitter sporadically @MrLukeReilly.
PlayStation's Long, Complicated History with Backward Compatibility - IGN Southeast Asia
How Sony went from being the undisputed champ of replayability to struggling to keep up with competitors.
Backward compatibility is always an important topic when console launches are on the horizon the feature itself dates as far back as the Atari 7800. The ability to play your old games on the next generation of hardware is a factor that many consider when choosing which - if any - new console to purchase. Recently, while Microsoft has gone all-in on expanding backward compatibility on the Xbox One and Series X, Sony has been a bit more cagey about what backward compatibility actually means for the PlayStation 5. But this muddy messaging around backward compatibility is nothing new if we look back at the companys history ever since it popularized the term for mainstream audiences with the PlayStation 2. Ultimately, the decision to include backward compatibility comes down to the hardware architecture of a given system. The [SEGA] Genesis had all of the pieces to play games from the Master System, Frank Cifalidi, the director of the Video Game History Foundation, told IGN. The PlayStation followed the same rules. It still used PlayStation 1 parts to play PlayStation 2 games. The PS2 Popularizes Backward Compatibility In the early years, console backward compatibility typically required adapters or other peripherals. Even the Genesis required the Power Base Converter add-on to play 8-bit Master System titles. At launch the PS2 was the most uncompromising vision for hardware backward compatibility yet seen on a major console. It was such an important feature of the console that it played a critical role in its marketing: no adapters, no extra packs or expansions, just put in a PlayStation disc and the damn thing would play it. With PlayStation 2, it was the first time [backward compatibility] was a big selling point in the marketplace, Jeremy Parish, Media Curator at Limited Run Games, said in regards to the naming scheme. It wasnt the Super PlayStation and it didnt take on a whole new name like the Dreamcast. They knew PlayStation was a huge name and deliberately named it the PlayStation 2. The PlayStation 2 could play every original PlayStation game at launch, even if some games, like Metal Gear Solid, suffered from compatibility issues. To prevent Tomba! from crashing, for example, players had to watch the entire intro sequence play out every time they launched the game. And for the first time, it wasnt just the games that carried over to the new generation. Letting players use their original PlayStation memory cards and DualShock controllers to play their old games was crucial to branding the console as the successor to the PlayStation. It was the first console that was an upgrade, not a clean slate. In that sense, Sony was years ahead of the curve. Historically, backward compatibility has primarily been a console launch feature, one that as a consoles native library grows becomes less relevant as the generation goes on. By the time the next generation - the PlayStation 3/Xbox 360/Wii - rolled around, both of Sonys competitors had implemented backward compatibility into their console designs though it was in a super limited capacity, some original Xbox discs could be played on Xbox 360. Despite the Wiis emphasis on motion, it fully supported Gamecube games even including ports for Gamecube controllers. The Wii had just as much physical design as the PlayStation 2 dedicated to playing games from the previous hardware cycle, letting players carry over their save data and continue to use their trusty WaveBird. PS3 Creates Backward-Compatible Problems At launch, the PlayStation 3 like Sonys previous generation supported full backward compatibility as well. The PS3 was supposed to be an awe-inspiring system, one that could play any PlayStation game - from 1995 to 2006 and beyond - it was to be the ultimate PlayStation. The coolest system ever was the PS3 test kit, because it played PS one, two, and three games from any region, regardless of if the disk was original or burned, Cifaldi said. The original plan for the PS3 was to play all these games, but the consoles cell processor - the unit that gave the PS3 its edge - made the future a lot more complicated for Sony. This unique processor made first-party games look better than its competitors' thanks to an architecture that was not standard, meaning many third-party ports often ran worse than on the Xbox 360. But even from launch, the exclusive tech was expensive the market just wasnt ready for a $600 console in 2006. Less than a year after its notably unprofitable 2006 launch, the PS3s hardware-based backward compatibility was replaced with software-based PlayStation 1 & 2 emulation the ramifications of which Sony is still dealing with to this day. "This is one of the biggest games of the 2000s and they couldn't find the source code." Not only did it mean that players had to start buying digital versions of games they already owned on disc, but because of the PS3s proprietary processor and the decision to make the PS4 a more developer-friendly console, the PlayStation 4 does not have the ability to play PS3 discs, either. While Sony used this generation to look forward developing stunning console exclusives and even releasing a (relatively) affordable VR headset the Xbox One team focused on making more and more Xbox and 360 games backward compatible, even enhancing many of those titles, to boot. Next-Gen Backwards Compatibility Now, as Sony has promised backward compatibility on the PlayStation 5 - for both discs and digital copies of PS4 games - that PS3 cell processor looks like the greatest misstep in creating a greater ecosystem of games. Sony initially announced what seemed like less than 100 playable PS4 games on the PS5 before clarifying that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5, but only the 100 most popular PS4 games will be getting significant graphics and performance upgrades in Legacy Mode. But the company can always remake, remaster, and repackage the fan favorites, cashing in on nostalgia (not to mention ease-of-access) for returning players while also introducing classic franchises to a new generation. But what happens to the other 90% of PS3 games that arent deemed worth revisiting? Sonys inconsistent track record speaks to the games industrys lack of concern for preservation. It often seems that game companies treated backward compatibility like a bullet point to sell consoles at launch, to convince players that they will have games to play while they wait for the big new release to trickle out over the course of the first year or two. As a result, games are constantly being lost to time, whether they age out of viable backwards compatibility or just arent popular enough for it in the first place. Its only recently that developers and publishers have even begun re-releasing games on modern platforms, a process that requires them to have access to the original source code. In 2012 when 2K games wanted to reissue Bioshock they didn't have it, says Alex Handy, director of the Museum of Art and Digital Entertainment, an organization that has committed itself to archiving a medium that has historically had zero concern for its own history. They had to run around, computer to computer, asking does this guy have Bioshock? This is one of the biggest games of the 2000s and they couldnt find the source code. Shifts by Microsoft show that backward compatibility can gain trust by giving players access to decades-old titles, alongside the promise that every new game will be compatible going forward as well. Sony, however, has historically put the future first, opting to resell, remake, and remaster its classics rather than sorting out a long term solution to backward compatibility, covering enough of the biggest hits to keep a vocal majority happy. As Sony moves forward, it seems like it will attempt to add enhancements to the top PlayStation games, with bigger remakes in the works as well. Ultimately, while backward compatibility is used to sell new consoles, its value stretches well beyond the first year of a systems life cycle. It lets loyal fans continue to expand and have access to their unified library of games but this doesnt just help players. It keeps games alive and available, ensuring older games - even those that are nearly forgotten - can be experienced by a brand new generation. Bryn Gelbart is a freelance writer who has written for Business Insider, Indiewire, Game Rant, and others. You can find his thoughts on games and emo revival bands on Twitter.
Here's the Xbox Series X Startup Screen - IGN Southeast Asia
Here's what the Xbox Series X startup sound looks and sounds like.
One new Xbox Series X detail revealed today, which Xboxs Larry Hryb confirmed, is the new startup logo and sound for the system. You can see and listen to it below, and its a bit of a departure from previous Xbox generations. Startup screens are iconic. Who can forget the GameCubes famous startup which has since become an internet meme? The Xbox also has a long history of startup screens. Even just the Xbox 360 went through three major iterations before the launch of the Xbox One. Check out the Xbox Series X startup below. I am happy to confirm that this is the boot up animation & sound for Xbox Series X. We debut it on #InsideXbox earlier today - but I wanted to call it out in case you missed it. pic.twitter.com/A26WB3zGwz Larry Hryb (@majornelson) May 7, 2020 The Xbox Series X startup feels like an evolution of past ones. As the Xbox generations evolved, the startups have become more minimalist. Compare the Xbox Ones startup to the original Xbox and even the Xbox 360 version one startup.The Series X also ditches the overt green colorway in favor of using the green as an accent amid a black and silver screen. The sound is probably the most dramatic departure from previous generations. Instead of a booming sound, its a bit more melodic this time around. Overall, I think its an improvement over the bombast of the Xbox 360 era and a better version of what Microsoft was trying to do with the Xbox One. For more announcements from todays Inside Xbox, check out our full list of Xbox Series X trailers revealed today, and list of third-party developers committed to developing on Series X. Matt Kim is a reporter for IGN.
Spinosaurus Becomes the First Known Swimming Dinosaur - IGN Southeast Asia
Fossilised tail bones indicate that Spinosaurus' could swim.
Researchers have discovered that Spinosaurus aegyptiacus had a "paddle-like" tail to propel itself through the water bolstering the case that this particular species of dinosaur was capable of aquatic movement. National Geographic reports that the fossilised tail of the Spinosaurus aegyptiacus, unearthed in southern Morocco, provides fresh insight into how the 50-foot-long, seven-ton predator may have lived in an underwater habitat. A newfound fossil tail is changing what we know about Spinosaurusand stretching our understanding of how and where dinosaurs lived. For more iconic storytelling like this, subscribe to National Geographic: https://t.co/wUHbBSAkyFpic.twitter.com/KsoHk0qBJe National Geographic (@NatGeo) April 29, 2020 According to the study, published in the journal Nature, Spinosaurus had a, "tail with an unexpected and unique shape" made up of "extremely tall neural spines and elongate chevrons" to form "a large, flexible fin-like organ." The study described the results as, "the most extreme aquatic adaptation ever seen in a large dinosaur.""The Spinosaurus' fin-like tail is a game-changing discovery for us that fundamentally alters our understanding of how this dinosaur lived and hunted it was actually a 'river-monster,'" Davin Unwin, a reader in Palaeobiology at the University of Leicester, said in a statement. "Not only did dinosaurs dominate the land and take to the air as birds, they even went back into the water and became the top predators there, as well." Image Credit: Jason Treat, NG Staff, and Mesa Schumacher / Art: Davide Bonadonna / Source: Nizar Ibrahim, University of Detroit Mercy Many will recall that the Spinosaurus featured prominently in the 2001 movie Jurassic Park III. For years, this fictional portrayal has been surrounded by unconfirmed theories that the dinosaur was a semiaquatic predator, but researchers say that this new study should finally put any lingering doubts about it to rest. "This discovery is the nail in the coffin for the idea that non-avian dinosaurs never invaded the aquatic realm," explained Dr Nizar Ibrahim, who led the project. "This dinosaur was actively pursuing prey in the water column, not just standing in shallow waters waiting for fish to swim by. It probably spent most of its life in the water." For more dinosaur discoveries and developments, read about the complete skull of the smallest known dinosaur that was found preserved in amber, find out about the new tyrannosaur species, dubbed "Reaper of Death" by scientists, and take a look at a recent study that suggests mercury contamination occurred prior to dinosaur extinction. Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Animal Crossing: New Horizons Fishing Tourney and Bunny Day Guide - IGN Southeast Asia
A busy weekend for Animal Crossing island reps everywhere.
Spoiler Warning: Fishing Tourney information and prizes as well as Bunny Day events spoilers follow.This is an incredibly busy weekend for players in Animal Crossing: New Horizons as cherry blossom season comes to an end and C.J. hosts the first-ever fishing tourney. Zipper makes his terrifying return for Bunny Day, rewarding players with a special item for crafting all the events recipes. Heres everything you need to know about all of this weekends festivities and what you can do to prepare. How Long Do The Cherry Blossoms Last? In Japan, cherry blossom season is about 2 weeks long. In Animal Crossing: New Horizons, the season is even shorter, ending after only one and half weeks on April 11. The recipes are hard to come by so its very possible you havent found them all yet. We suggest checking out our guide on how to find cherry blossom recipes and catch cherry blossom petals before the event is officially over. When Does the Fishing Tourney Start? The Fishing Tourney in Animal Crossing: New Horizons takes place on April 11 from 9am to 6pm. C.J. shows up to host the tournament and can be found in the plaza near the upgraded Resident Services building between those times. Speak to C.J. to participate. The first attempt is free but every attempt following will require a 500 bell entry fee. What are the Fishing Tourney Prizes? C.J. will track the number of points you accumulate throughout the day and at the end, he will mail you a trophy if youve met certain point thresholds. Players can also trade in 10 points for 13 different types of swag and other fishing related prizes like an anchor statue, fish drying rack, tackle bag, and more. Check out the full list of Fishing Tourney prizes and tips for scoring points on our ACNH wiki. How Do You Win The Fishing Tourney? Unlike previous fishing tournaments in Animal Crossing, the fishing tourney in New Horizons does not depend on the size or rarity of the fish you catch but on the quantity alone. Each attempt will have players catch as many fish as they can within three minutes. One point is earned for each fish caught. Two additional points are rewarded if you've caught at least three fish. To win the gold fishing trophy, youll need a total of 300 points by the end of the tournament. What Happens on Bunny Day? On Bunny Day, Zipper will return to your island and stand in the plaza by Resident Services for the entire day. Upon speaking to him, they will encourage you to craft every type of Bunny Day DIY Recipe (excluding clothing recipes you may have learned), as well as giving you a new recipe to add to the list: a Bunny Day Arch. Craft each of the recipes he requires, and he'll have one last task for you - construct a Wobbling Zipper Toy. Once you craft this final recipe, Zipper will reward you with a DIY recipe for a Bunny Day Wand.Check out the full list of Bunny Day recipes, as well as more features Zipper provides when he returns on April 12! Felicia Miranda is level 1 SEO Editor at IGN and a level 62 summoner on FFXIV. She wants to see your best FFXIV outfits on Twitter @FeliciaVagabond.
Black Hole Appears to Break Laws of Physics, But It's an Optical Illusion - IGN Southeast Asia
No cosmic speeding ticket required.
A black hole was spotted seemingly breaking the laws of physics, before it became clear that what astrophysicists were seeing was an optical illusion. Per Vice, the phenomena was captured by the Event Horizon Telescope the same one responsible for capturing the first ever image of a black hole last year thanks to algorithms developed by Katie Bouman and her team. What scientists observed in this case was a beam of energy coming from the supermassive black hole at the centre of a galaxy called 3C 279. That beam of energy appeared to be travelling at up to 20 times the speed of light. The speed of light is supposed to be a universal speed limit, and it's impossible to provide moving particles of conventional matter with the energy required to travel any faster than this. This is because a particle's mass increases in proportion to its velocity and requires a proportional amount of energy to accelerate. A particle travelling beyond light speed would need infinite energy due to its subsequent infinite mass, which is why this energy beam observation is so strange. The observational team, led by astrophysicist Jae-Young Kim, posted a study that explained this impossible vision was actually the cause of a mega-scale optical illusion. While the jet does reach speeds of a less law breaking 99.5% of the speed of light, it only looks like it was travelling at 15 - 20 times faster because of how it's oriented with the Earth. Co-author Dom Pesce, a postdoctoral fellow at the HarvardSmithsonian Center for Astrophysics also explained the illusion in this statement, saying, This extraordinary optical illusion arises because the material is racing toward us, chasing down the very light it is emitting and making it appear to be moving faster than it is. Despite the optical illusion not breaking the laws of physics, scientists still learned some interesting things from their observations. Thanks to The Event Horizon Telescope's ability to observe distant objects in much greater detail than previously possible, they could see that the beam looks twisted where it emanates from the centre of the black hole. This could mean the beam is being distorted or deformed at the centre of the black hole, due to the contrast with the straighter beams further from the middle. That observation could help scientists understand how these jets of energy are formed. For more on black holes, NASA's new simulation is also looking into how black holes can warp space time. A supermassive black hole has also recently been discovered to be responsible for the biggest explosion ever detected. Hope Corrigan is an Australian freelance writer for IGN who also only ever looks like she's breaking the law. You can follow her on Twitter and Instagram.
5 RPGs to Play If You Don’t Have Final Fantasy VII Remake - IGN Southeast Asia
Not all of us have a PS4, okay?
In case youre unaware, the long-awaited first part of the Final Fantasy VII Remake is out today. Whether you cant afford it, dont have a PS4, or cant play the game for any other reason, here are five alternatives for you get your RPG fix. Final Fantasy VIII Remastered To replicate the colossal success of Final Fantasy VII will always be a monumental task, and for what its worth, Final Fantasy VIII managed to stand out as its own unique entry in the franchise. It may not have gotten a fancy remake like its predecessor, but the recent remastering of the game is worth reliving. Featuring a grounded cast of high-school-aged mercenaries, the game was notable for being the first Final Fantasy game to center on a love story and the introduction of Gunblades as a weapon. The Junction system that is featured in the games battle system, which replaces the usual level progression system used in other games in the series, can be an intimidating part of the game, but internet guides are more accessible now since 1998, so use it to the fullest. Indivisible Made by Lab Zero Games, the studio that brought you Skullgirls, comes the action RPG Indivisible. The game is divided between 2D Metroidvania exploration, and turn-based battles inspired by the classic PlayStation title, Valkyrie Profile. The game definitely has its own brand of challenges, especially when it comes to getting used to its fighting game-like battle mechanics and various platforming challenges. The latest update of the game also added co-op and New Game+ modes for the extra fun. Ys VIII: Lacrimosa of Dana The long-running Ys series (pronounced as yis) is just as old as Final Fantasy but never reached the stature of Square Enixs signature franchise. Ys does, however, have a cult following, and the most recent game in the series, Ys VIII: Lacrimosa of Dana, is a great place to start. The eighth entry has a fast-paced action-oriented battle system, as well as a unique town-building mechanic where you barter and trade with NPCs instead of using money. The game was notorious for its awful localisation upon release, which has thankfully been patched, along with an added co-op mode and HD textures for the PC release. Tokyo Mirage Sessions #FE Encore A game that is also viable if you are also missing out on the recently released Persona 5 Royal, Tokyo Mirage can definitely be best described as Persona Lite. Starring teen pop idols instead of high school students, you explore distorted versions of Tokyo, all while summoning the spirits of Fire Emblem heroes old and new. The combat system is definitely the best part - turn-based but extremely fast-paced, especially when you can chain attacks all together between allies, and end the combo with a duet of a J-Pop song. Its exhilarating, chock full of Japanese pop culture references, and one of the most addicting JRPGs the Nintendo Switch has. Trials of Mana/ Bravely Default II While technically not out yet, now is a good a time as any to dip your toes into these two upcoming JRPGs that are coming out in the coming weeks after FFVII Remake. Demos of both Trials of Mana and Bravely Default II are out right now, and are looking to be two titles no JRPG fan should miss this year. A remake of the once Japan-exclusive Seiken Densetsu 3, Trials of Mana offers three different storylines to play through, with six playable characters to choose from. If you ever wanted a sequel to the SNES classic, Secret of Mana, you wont want to miss out on this when it releases. Bravely Default II, on the other hand, is a lot more Final Fantasy than the Final Fantasy VII Remake. Featuring series staples like the Job system, a plot involving saving the four crystals of the world, and turn-based battles, Bravely Default II was made for people who want to relive the good old days of classic Squaresoft.