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GameStop Investors Share Why They Went Big on the GME Stock Squeeze - IGN - IGN
GameStop stock investors from r/WallStreetBets share why they went in on the stock squeeze and what the attention to the subreddit means for its future.
GameStops stock is acting strangely, still. Its gone even higher after last weeks surge drove GameStops value skyrocketing to record levels. And although the week is still young, it shows this unexpected rise is, rather than a result of anything the companys done, a savvy bit of investing, at least in the short-term.The interest in GameStops irregular stock activity has thrust the Reddit group seemingly driving the surge into the spotlight. Popularly described as 4chan with a Bloomberg Terminal, r/WallStreetBets is a wild west of stock investing advice and memes. And the pearl-clutching establishment has certainly painted this group as a rogue troll army messing with the established practices of Wall Street.IGN has reached out and spoken to several r/WallStreetBets day traders to find out more about this group that has thrust the struggling video game retailer into the spotlight. What Is Going on with GameStop Stock? GameStop stock (traded as $GME) is on the up-and-up. Prices for a single piece of stock peaked today at around $145. Compare that to a year ago, when prices for the biggest video game brick-and-mortar retailer hovered around $15 but went as low as $3 a share. Some Wall Street investors bet that GameStop would continue to struggle and began short-selling the company, a strategy where an investor borrows stock of that particular company in this case, GameStop and sells it in the hopes that prices for the stock will continue to drop. If that happens, they can buy back the stock for even cheaper and keep the difference as a profit.But instead of going down, prices are going up, and this is bad for short sellers who have to buy back the stock they borrowed. Redditors on r/WallStreetBets saw the short early and moved in to buy GameStop stock early and cheap, creating a short squeeze.Short sellers rushing to buy while minimizing losses created a rush to buy GameStop stock, which in turn drove up prices. A vicious cycle, if you will. Who Is Squeezing Wall Street? In speaking with traders on r/WallStreetBets, its evident that these traders are not wolves of Wall Street, but hobbyists who trade on the side and have either a clear-eyed or irreverent view of the stock market.Three traders from r/WallStreetBets IGN spoke to say that they are not full-time traders, while a fourth says theyre still relatively new to trading. And all three also joined the community fairly recently with the longest member following the subreddit about a year ago. I had seen the subreddit in some YouTube video after I got into trading but was only doing my own thing until this GME stuff really started to pop off and I bought in, one trader, who asked to go by Ike for privacy reasons, tells IGN. Source: Google. Ike bought GME stock when it was around $30 and says he spent about $600 on his position. He says his option is now worth around five times that value but is still waiting before selling. When asked why they went in on GME, Ike says that it took some convincing and due diligence but that it was mostly FOMO [or, Fear of Missing Out]. Another trader named Tj says they invest "on the side for fun," while working as a full-time engineer at a major tech company. Their option is worth six-figures after going in at a buying price of around $18 per stock. In keeping with their 4chan with a Bloomberg Terminal mantra, these traders prefer memeing their way through Wall Street, using terms like FOMO or YOLO [You Only Live Once] to explain away their investment decisions. One investor named Sage says theyve only been following r/WallStreetBets for around two months and that investing is a side hustle. For about five minutes Sages GME options were worth $33,000, based on an initial investment of $1000. Though they chose not to sell. The biggest success story is someone who goes by u/DeepFu*kingValue on WallStreetBets who regularly updates the subreddit on the price of their option which is currently valued at $13 million. The energy the subreddit brings into trading can only be described as chaotic. One thread by user u/dumbledoreRothIRA is titled, IM NOT SELLING THIS UNTIL AT LEAST $1000+ GME with an additional expletive and some rocket ship emojis for good measure. The subreddit is also claiming a victory against hedge fund Melvin Capital Management, a short-seller that the Wall Street Journal reports is getting an outside investment to help stabilize the fund after a variety of short bets fell through. One of which was Melvins bet against GameStop. GameStop, a Meme? One reason why the GameStop stock situation is so absurd is that for the past three years, GameStop has been struggling as a business. A brick-and-mortar video game retailer, GameStop has not been able to compete with digital retailers like Amazon as well as the growing trend of customers buying primarily digital versions of games through portals like Steam, PSN, or Xbox Live.When IGN spoke with GameStops chief customer officer Frank Hamlin back in 2019, he explained that As a specialty retailer, we are linked at the hip to this category of video games. We compete with a bunch of generalist retailers who dont have the same seasonality as we do because they sell paper towels and loaves of bread and they can use video games as a loss leader to sell a loaf of bread. The increased competition has forced GameStop to close around 400 and 450 stores in 2020, and the COVID-19 pandemic has not helped physical retailers like GameStop in the least. But GameStop is a mainstay in the public gaming consciousness, and the brand recognition has driven WallStreetBets to embrace the struggling brand. Whereas investors on Wall Street proper saw a struggling retailer, WallStreetBets saw an underdog and piece of gaming childhood. Sage says that while Reddit Hype factored into their decision to go in on GME, so did childhood memories. Meanwhile, Tj tells IGN that their non-retirement investing is done with additional income. "So I figured might as well throw it into the latest meme and let it ride," they said. Another trader who spoke with IGN named Branyan said that knowing GameStop helped them go in on their own position. Ive done my fair share of shopping there, says Branyan. It definitely did make a difference that I knew the business opposed to going in blind. Ive trusted them with my business so I should be able to trust them with my trades. Ike says they were very aware of GameStop both from their childhood and recent news. Like most my age [GameStop] used to be a place Id go often for games as a kid, and I knew about its decline as I've watched the closure of one [of the stores] close to me. However, Ike cites the addition of pet retail giant Chewys co-founder Ryan Cohen to GameStops board and the companys attempts to remodel some of its stores into experiential event spaces as signs of positive change. What Happens Next? One side-effect of the GameStop Stock squeeze is the increased scrutiny on r/WallStreetBets. Mainstream and finance-focused publications are covering the subreddit in recent days and not in a way the community finds helpful.News coverage has been unfair and misleading, often referring to WSB as a single entity that makes decisions for millions of people, says Ike. But take only a glance at the sub and youll see just how wrong that is, [its] full of people taking all sides [on an investment] and people posting random sh*t half the time. Tj says they're worried that the media coverage could harm inexperienced investors "jumping into stocks without researching." They believe that "a lot of people will lose more than they can afford to," because of the notoriety. Well to tell you the truth [the media coverage] is very worrisome, Branyan adds. Many subreddits have been shut down in the past and wiped out due to getting negative media coverage. The coverage were getting now seems to want to suggest that we are attempting to manipulate the market as a collective single organism. This isnt the case. We are just a bunch of investors who like to chat about what we do. People make huge YOLOs and succeed sometimes and people like to see that. That is what youll find at the base of WSB. People making it big or losing it all trying. We arent trying to manipulate the market, were trying to go big or die trying. Each and every one of us. As for their GME options, the investors say theyll eventually sell and hopefully make a profit. Ill sell when u/deepfu*kingvalue sells, Sage says. Matt T.M. Kim is a reporter for IGN.
Cyberpunk 2077 Reportedly Had the Biggest Digital Game Launch of All Time - IGN - IGN
Despite all of its launch issues and refunded copies, Cyberpunk 2077 reportedly had the biggest digital launch of all time based on digital revenue and digital units sold.
Cyberpunk 2077, despite all of its launch issues and refunded copies, reportedly had the biggest digital launch of all time based on digital revenue and digital units sold.As reveled by SuperData's worldwide digital games market report for December 2020, Cyberpunk 2077 sold over 10.2 million digital copies, with PC accounting for around 80% of those sales. It's important to note that Sony removed Cyberpunk 2077 from the PlayStation Store in the middle of December 2020 following the performance issues that are especially prevalent on base PS4 and Xbox One consoles.SuperData notes that these estimates do include the digital copies that have been refunded but that its "data shows that refunds did not substantially affect the game's aggregate sales." Cyberpunk 2077 helped digital game sales reach $12 billion in December, which is a 15% increase year-over-year and made December have the highest monthly total revenue ever. While console earnings year-over-year jumped 16%, PC saw a 40% increase when compared to 2019.Have you played Cyberpunk 2077? SuperData also reported that Fortnite earnings on PC and console were at their highest since August 2020 and player numbers were larger than at any point since August 2019. Grand Theft Auto V's Cayo Perico Heist's release resulted in GTA V's highest monthly digital earnings ever, and although Among Us' player numbers fell from November's "roughly half a billion users," it was still "2.8 times as popular as the next-popular game, Roblox." Among Us also launched on the Nintendo Switch in December and is said to have sold 3.2 million copies, which made it the highest earning version of the game for that month. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Apple's VR Headset Is Reportedly Ultra Expensive and Very Niche - IGN - IGN
Apple's VR headset is reportedly ultra-high-end, expensive, and niche and will serve as the first step towards a more mainstream AR headset.
Apple is hard at work on its first VR headset, but according to reports this initial product offering will be intentionally high-end and niche to pave the way for a more consumer-friendly AR headset down the line.In a report by Bloomberg, sources close to the matter say that Apples first VR headset meant for activities like gaming, videos, and communicating will be available as early as 2022. And it wont be cheap.This first VR headset will likely be more expensive than rival VR headsets and may only sell one headset per day per retail store. This strategy is apparently intentional as Apple continues to work on a more consumer-facing AR glasses-type product. As for the VR headset itself, this product is reportedly set to include Apples most advanced chip and will feature higher resolution than headsets from Oculus or HTC. The power of this headset also requires a built-in fan, a design choice Apple typically tries to avoid.Have you played iPhone 12? According to sources, versions of Apples VR headset with its processor and fan led to a device that was too heavy and large raising concerns over neck strain. Current designs have shrunk the size and utilize a fabric exterior to reduce the overall weight. It will also be a standalone device like the Oculus Quest. Apple has streamlined its headset to be much closer to the face, which shrinks the size of the device but removes the space needed for users who wear glasses with VR headsets. One solution Apple is said to be working on is developing a system where owners can insert custom prescription lenses into the VR headset. However, prescription lenses will open Apple up to additional government regulations. The VR headset will feature many of the same features as competitor hardware, but also some AR features as well. The development of AR glasses is early but is reportedly Apples main goal as the company sees AR as a more mainstream product versus VR. However, releasing a VR headset early will prime customers for what to expect when Apple eventually releases an AR headset, with a planned announcement reportedly targeting 2023. Matt T.M. Kim is a reporter for IGN.
Willy Wonka Prequel Gets Release Date, Paddington Director - IGN - IGN
Warner Bros. has shared a release date and short synopsis for Wonka, a new Willy Wonka prequel movie from Paddington director Paul King.
Warner Bros. has shared a release date and short synopsis for Wonka, a new Willy Wonka prequel movie from Paddington director Paul King.According to the studio, Wonka will explore the early years of the titular character before he became an eccentric candy maker, as the movie will tell the story of "a young Willy Wonka and his adventures prior to opening the world's most famous chocolate factory." It will open for audiences to pick up their golden theater tickets on March 17, 2023. King will be taking to the director's chair on the movie while David Heyman, whose past credits include the Harry Potter franchise and the Paddington movies, will be producing the long-gestating Willy Wonka spin-off from a script by Simon Rich, who recently penned the Seth Rogen comedy An American Pickle. All three of these names have been attached to the project since 2018.At this stage, Warners hasn't shared any of its casting plans for the movie, however, Collider has heard that the studio is interested in possibly enlisting Tom Holland or Timothée Chalamet to star in the lead role, playing the younger version of Roald Dahl's fictional confectioner. The beloved character was previously portrayed onscreen by Gene Wilder and Johnny Depp. As one of Dahl's best-known stories, Charlie and the Chocolate Factory has received two big-screen adaptations over the years, with the most recent coming from director Tim Burton, starring Depp as the title character. Taika Waititi is also known to be developing two new animated series' for Netflix, inspired by the whimsical world and colourful characters of the classic children's book.Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Mars Needs Minerals: Researchers Are Trying to Turn the Red Planet Green - IGN - IGN
Two new studies suggest growing plants on Mars may be trickier than anticipated, and that’s a problem for anyone who wants to live there.
It can take seven months or more to get to Mars. NASA can send supplies to the International Space Station if need be, but the same isnt true of the distant planet. Instead, astronauts spending any time on Mars will have to rely on whats known as in-situ resource utilization (ISRU) using whats around to replace objects brought from Earth. That includes food, which will eventually have to be grown there, to support any long-term residents. Instead of hauling bags of fertilizer in the spacecraft, researchers are trying to figure out how to make do with whats on the ground, that is, Martian soil. Thanks to NASAs rovers and landers, scientists know about the pH and mineral makeup of the planets soil, which is known as regolith. Mars gets its red color from the oxidation of its rocks, regolith, and dust. Below the dust is the crust, which contains iron, magnesium, calcium, potassium, and more elements, according to NASA. But their presence isnt enough to ensure plants can thrive there. The nutrients may not exist in a usable, or bioavailable, form. The levels of some may be toxic. Some studies have shown its theoretically possible to grow plants in replicated Martian soil, but there arent big enough samples of actual Martian regolith to be certain. Since theres no way to do farming trials on Mars itself, scientists try to replicate conditions on Earth. Researchers at the Florida Institute of Technology recently tried to grow Arabidopsis thaliana, a weed, and Lactuca sativa, lettuce, in a trio of Martian Regolith Simulants. These simulants are mixtures of artificial and natural materials that mimic the basalt-like Martian surface. The scientists found that neither plant in the synthetic soil without the addition of supplemental nutrients. These findings underscore that ISRU food solutions are likely at a lower technological readiness level than previously thought, the researchers wrote in the study, which will be published in Icarus. For example, its a mistake to assume the regolith is uniform over the entire planet. Our strategy was, rather than saying this simulant grows plants so that means we can grow plants everywhere on Mars, we need to say that Mars is a diverse planet, ocean engineering and marine sciences associate professor Andrew Palmer told Florida Tech News. In another new study, also published in Icarus, researchers break down the preparation of five new types of Mars simulants. Laura Fackrell, a doctoral candidate at the University of Georgia in Athens, and her colleagues created the mixtures specifically formulated with characteristics of Martian regolith that might make it difficult to grow plants. TThe soil might have high salinity or a low level of organic matter. Such conditions might require future Mars residents to add other minerals and components to their gardens before planting. Specific types of bacteria and fungi are known to be beneficial for plants and may be able to support them under stress conditions like we see on Mars, Fackrell told TNW. To test the mock Mars dirt, Fackrell tried growing several plants, including a moth bean. They hold up better with less water than other options she tried, But theyre not necessarily super healthy, Fackrell told Science News.It will be years before humans reach Mars, but in the meantime, research into growing plants in difficult environments could translate to Earth, where temperatures are rising. Fackrell studied microbes that live in hot springs. Anything we learn about farming on Mars could help with farming in challenging environments on Earth that help us build to a sustainable future, she told Florida Tech News. For more Mars news, read about how there was once a salty lake on the red planet, and how a study revealed lakes beneath the surface of Mars.
Cyberpunk 2077 Developers Did Not Believe It Was Ready for Launch in 2020 - IGN - IGN
Cyberpunk 2077 developers at CD Projekt Red did not believe the game would be ready in time for 2020, instead thinking it would be ready in 2022.
Cyberpunk 2077 was 2020s hottest game, and it was shaping up to be a good enough launch when reviews for the PC version began trickling out a few days before its December 12 release date. But once players got their hands on Cyberpunk 2077, especially the PlayStation 4 and Xbox One versions, excitement turned into frustration as players encountered bugs, glitches, and more.In a report from Bloombergs Jason Schreier, developers at CD Projekt Red knew the game was not ready for launch in 2020. According to one developer, "they expected the game to be ready in 2022," based on the progress the team was making back in 2019.Beyond just bugs and glitches, Cyberpunk 2077s overall performance and playability on consoles like the base PS4 and Xbox One have been reviled. IGN gave the console versions of Cyberpunk 2077, specifically, a four in its review. One hurdle was that the developers tried to develop the engine and the game simultaneously, a decision one developer on Cyberpunk says was like "trying to drive a train while the tracks are being laid in front of you at the same time," according to Bloomberg.Have you played Cyberpunk 2077? Cyberpunk 2077s console versions, not the PC version, have been hammered by players for glitches and bugs, some bugs which are game-breaking and end up crashing the entire game or sometimes the system its being played on. Developers seemingly pushed through challenges by believing they could overcome these obstacles themselves, similar to the infamous "BioWare Magic," but Cyberpunk 2077 was also developed through periods of intense crunch. In a follow-up tweet, Schreier claims that despite promises from management that crunch would not be required, some managers guilted employees into working more hours by saying other employees will work longer to pick up the slack. Salaries were also reportedly low, with one junior programmer reportedly making around $700 a month. In a video message to the public earlier this week CD Projekt Red co-founder Marcin Iwiski says improving the performance of Cyberpunk 2077 is now the studios number one priority, pushing back the launch of the next-gen PS5 and Xbox Series X version and planned free DLC. It should be noted that current PS5 and Series X players are actually playing backward-compatible versions of the PS4 and Xbox One versions of Cyberpunk. But during this message, Iwiski claimed that CDPRs internal testing did not show many of the bugs and issues players eventually encountered on consoles. A statement some on social media says does a disservice to QA Testers, whose jobs it is to find and evaluate bugs and performance issues. As for why early previews of Cyberpunk 2077 demoed to the public at events like E3 2019 looked better than the final product, that's because the demo was "entirely fake," according to the report. Neither code nor the gameplay was finalized when the demo was made, and months spent working on the fake demo took away from developing the full game. The backlash has led CDPR to offer an unprecedented full-refund policy for Cyberpunk 2077. But while Sony says it will honor the refunds, it also announced it will remove digital copies of Cyberpunk 2077 from the PSN store until its issues are resolved. Furthermore, CDPR faces class-action lawsuits over misrepresenting the game to consumers, and the company is under investigation from consumer advocacy groups over claims the product is not indicative of what was promised. Nevertheless, Cyberpunk 2077 sold over 13 million copies, despite the refunds, and managed to fully recoup its development and marketing costs. Read the full story at Bloomberg. Matt T.M. Kim is a reporter for IGN.
Razer Unveils RGB Face Mask and Immersive Gaming Chair Concepts - IGN - IGN
Razer loves showing off wild concept products at CES, and 2021 is no different.
Razer loves to go big at CES. In years past, the company has shown off everything from a triple-monitor gaming laptop to a fully immersive racing simulator. This year, Razer is showing off two concept projects: an immersive gaming chair and a high-tech face mask outfitted with, in true Razer fashion, RGB lighting. Project Hazel is Razer's take on a "smart" mask. It would use a detachable, rechargeable active-ventilation system to regulate airflow, with N95 medical-grade respirator protection to filter at least 95% of airborne particles. The design also features a transparent front panel so that people can see your facial expressions, or, when communicating with people who are deaf or hard of hearing, read your lips. The mask would also use a "VoiceAmp" technology featuring a built-in microphone and amplifier to prevent the mask from muffling your voice. And to top it of, of course, it features Razer Chroma RGB lighting.Of course, to be clear, Project Hazel is only a concept project, and is extremely unlikely to come to market in its current form, if at all. That said, cheesy sci-fi aesthetics aside, it's nice to see companies thinking about ways to take on some of the common complaints about masks, given they have become an essential part of everyday life. Razer's other concept this year is Project Brooklyn, an all-in-one immersive gaming chair. The idea is an ergonomic chair with built-in haptic feedback and a retractable, wraparound curved screen. Visuals would be delivered by a 60-inch rollable OLED display that retracts and folds into the chair when not in use. Similarly, the armrests adjust and retract as needed depending on if you're playing on PC with mouse and keyboard or console with a controller. Again, this is just a concept product that likely will never exist as a real product, at least in its current form. As for real products, at CES Razer also showed off new versions of its Blade 15 and 17 gaming laptops, most notably featuring a new 1440p screen option. Bo Moore is IGN's Executive Editor of Tech. Follow him on Twitter @usebomswisely.
The Earth Is Spinning Faster Than It Has in 50 Years - IGN - IGN
The Earth is spinning faster than it has in 50 years and we're not convinced the Man of Steel isn't behind this.
The Earth's rotation is the fastest it's ever been in 50 years, which means time is passing by quicker than it has in the past five decades.As reported by Daily Mail, because the Earth is spinning faster, time is passing by quicker and now, the 24-hour day is ending just half a millisecond sooner, according to timekeeping scientists. Those timekeeping scientists are now debating whether or not a second should be deleted from time to account for the discrepancy caused by the Earth's faster rotation. This deletion of a second is what's known as a negative leap second and it's never been done before. "It is certainly correct that the Earth is spinning faster now than at any time in the last 50 years," senior research scientist with the National Physical Laboratory's time and frequency group, Peter Whibberly, told The Telegraph. "It is quite possible that a negative leap second will be needed if the earth's rotation rate increases further...and it's also possible that the need for a negative leap second might push the decision towards ending leap seconds for good."Have you seen Superman? While a negative leap second might be a first for the world, a change in the earth's literal timeline isn't anything new. As pointed out by Daily Mail, since the 1970s, 27 leap seconds have been added to the time to keep atomic time lined up with solar time.Leap seconds are added when the Earth takes longer than 24 hours to complete a single rotation and that's happened quite a bit in the past few decades. Scientists began to notice an increase in the Earth's rotational speed in the middle of 2020. We'd like to think the Man of Steel himself, Superman, is behind this as he's no stranger to flying around the earth to mess with time, but knowing the change started to happen last year, it's probably something to do with 2020 and everything that year put the world through. Daily Mail reports that on July 19, 2020, scientists noticed the day was 1.4602 milliseconds shorter than usual, which was the shortest day since records of a day's length began. The shortest day before July 19 of last year happened in 2005. That 2005 record has been broken 28 times in the past twelve months and on average, days are passing half a second faster now. Does half a second of time actually matter though? To those living out their usual days, half a second likely won't matter, but it could matter for things like satellites and communication relays, which rely on atomic time aligning near exactly with solar time. That's why scientists are debating the use of a negative leap second. Only time will (literally) tell what they decide to do. While waiting for that decision, check out this story where some scientists claim evidence of a parallel universe where time runs backwards and then read about how there's a 50-50 chance we are living in a simulation. If all this talk of science has you in the mood for some sci-fi viewing, check out our list of the best sci-fi movies on Netflix right now. Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
How to Play Cyberpunk 2077 In 3rd Person - IGN
Thanks to the wonderful modding community, we now have a way to enjoy Cyberpunk 2077 in third person mode. With this simple mod, you can easily swap to different perspectives, though still in the early stages of development. This mod comes to us via Jel…
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PlayStation Plus Games for January 2021 Announced - IGN - IGN
The PlayStation Plus games for January 2021 are Maneater for the PS5 and Shadow of the Tomb Raider and Greedfall for PS4.
Sony has announced that the PlayStation Plus games for January 2021 are the PS5 version of Maneater and the PS4 versions of both Shadow of the Tomb Raider and GreedFall.Revealed on PlayStation.Blog, all of these games will be available from Tuesday, January 5 through Monday, February 1, and its important to note that the PS4 version of Maneater is not available in this round of games and Maneater is not available in Saudi Arabia. Furthermore, GreedFall is not available in the Middle East (replaced with Assetto Corsa), Japan, or South Korea (replaced with Mistover).In our review of Maneater, we said "Its absolutely fun to play as mutant Jaws on steroids! Maneater chews the metaphorical scenery as often as it has you devouring humans and the diverse aquatic inhabitants of the Gulf of Mexico, and thats some good dumb entertainment for a while."Have you played Maneater? In our review of Shadow of the Tomb Raider, we said "With a story that manages to satisfactorily tread the line between high-concept fun and grounded character exploration, Shadow of the Tomb Raider meaningfully wraps up the journey Lara began in 2013 and convincingly leaves her in a place resembling where she was when we were first introduced to her more than 20 years ago." In our review of GreedFall, we said "I enjoyed myself just about every step of the way through GreedFalls epic, morally complex tale of exploration and swashbuckling. The Technomancer was disappointing, but I still wanted to see other games try the ambitious things it was attempting with more success - and GreedFall delivers on that promise." If you have yet to redeem the PlayStation Plus games for December 2020 - which include Just Cause 4, Worms Rumble, and Rocket Arena - you still have until January 4, 2021. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Wonder Woman 1984 International Theatrical Debut Disappoints - IGN - IGN
Wonder Woman 1984 had a disappointing international debut, earning only $18.8 million in China and a total of $38.5 million overseas.
Wonder Woman 1984's international theatrical debut was not as successful as planned, opening to only $18.8 million in China and a total of $38.5 million overseas.As reported by THR, Wonder Woman 1984 didn't even place 1st in China during its opening weekend, losing out to The Rescue's $35 million.For comparison, 2017's Wonder Woman opened to $38 million in China before earning a total of $90.5 million. At this pace, it could be a tough road for the sequel to recoup its $200 million budget. Box office analysts anticipate Wonder Woman 1984 will make around $40 million in its theatrical run in China. This result is "particularly disappointing since China is known for its affinity for superhero movies and was expected to be the title's largest theatrical market." Wonder Woman 1984 appeared in 32 territories ahead of its December 25 release date on HBO Max that will begin a year where Warner Bros. will be releasing all of its films in theaters and HBO Max on the same day. As Variety notes, Wonder Woman 1984 "pulled in $3.6 million in Taiwan, $2 million in Thailand, $1.7 million in Brazil, and $1.6 million in Mexico and Japan."In our review of Wonder Woman 1984, we said it "is a film with a heart full of hope and love; a nostalgic look back to a beloved time that provides escapism from an exceptionally difficult year." In North America, Monster Hunter was released and earned only $2.2 million in its debut. It's obviously important to take into consideration that less than 37% of theaters are open and certain cities have closed them completely for the time being due to the rise in COVID-19 cases. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Cyberpunk 2077 Developers Reportedly Confront CDPR Leadership Over Crunch and Launch Issues - IGN - IGN
CD Projekt Red developers who worked on Cyberpunk 2077 have reportedly confronted the leadership team in an internal video meeting and questioned them about crunch, launch issues, and more.
CD Projekt Red developers who have worked on Cyberpunk 2077 have allegedly confronted the leadership team over issues that include crunch and the game's rocky launch.As reported by Bloomberg, "frustrated and angry staff" questioned CD Projekt Red management during a recent internal video meeting and asked questions related to unrealistic deadlines, the mandatory crunch, and much more.This meeting took place before Sony's announcement that it would be not only offering refunds for those unhappy with Cyberpunk 2077's performance, but that it would also be removing the game from the PS Store indefinitely. When asked about crunch, the directors said that they were planning on improving production practices, but didn't go into detail on the steps they would take to make it happen.Have you played Cyberpunk 2077? Also brought up was CD Projekt Red's comments back in January 2020 that Cyberpunk 2077 was "complete and playable," despite the game's delay. The board answered that "it would take responsibility." Another developer asked if CDPR's directors "felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital." While Cyberpunk 2077's initial PC reviews were overly positive, the narrative quickly changed when the console versions were tested, specifically on the base PS4 and Xbox One units. Following this messy messaging around Cyberpunk 2077's launch,CD Projekt Red,Sony, and Microsoft all decided to offer refunds to those upset with the game's performance. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.