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Xbox Has Tested Series X and S Backwards Compatibility for 500,000 Hours - IGN Africa
Pour one out for the Kinect.
Microsoft has said that it's performed more than 500,000 hours of testing to confirm that every game playable on the Xbox One - from the original Xbox, Xbox 360 and the One itself - will also work on its next-gen consoles, the Xbox Series X and Xbox Series S, at launch (except for Kinect-only games, sorry). A tweet from Team Xbox member Jason Ronald said that "all Xbox, Xbox 360 and Xbox One games playable on Xbox One today, except for the handful that require Kinect, will be available and look and play better on Xbox Series X|S at launch." After 500K+ hours of testing, were are excited to share that all Xbox, Xbox 360 and Xbox One games playable on Xbox One today, except for the handful that require Kinect, will be available and look and play better on Xbox Series X|S at launch. Jason Ronald (@jronald) October 28, 2020 Apparently, it took "500K+ hours of testing" to ensure that every Xbox game across the three generations could be played on the new consoles, though it's bad news for Kinect fans, as those games will be left on the island of misfit toys alongside the plucky peripheral as we move into the next generation.This is great news for fans of the OG Xbox classics and the Xbox One exclusives that earmarked the last console generation. It means you can play everything from Conker: Live and Reloaded all the way through to Forza Horizon 4 when you boot up your new Xbox Series console on November 10. If you want to see an unboxing of the Xbox Series X, check out our video digging into all the details. The Xbox Series X and S are coming on November 10. Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Xbox Series X and S are currently sold out ahead of launch but, with more units promised, keep an eye on our Xbox Series preorders page - and if you want to know everything about the consoles before you nab one, we have our Xbox Series X and S guide. Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
PS5: Third-Party Company Already Selling Custom Faceplates - IGN Africa
These faceplates are not affiliated with Sony.
The PlayStation 5's faceplates will be removable, and while Sony has yet to announce any plans to release official variations of the standard white color, a third-party company has already created and put some up for pre-order that are set to ship on or before PS5's release date of November 12, 2020. PlateStation 5, who is "not affiliated in any way with Sony, PlayStation, or the PlayStation 5 brand," is offering five new faceplate options for new PS5 and PS5 Digital Edition owners, including Cherry Red,Chromatic,Indigo Blue,Jungle Camo, and Limited Edition V1 Matte Black. Each faceplate retails for $39.99, and the team behind PlateStation 5 has said that this site was "born out of the single desire to create a Matte Black custom faceplate, simply because we believes it was what the PS5 community deserved." As they were building it out, the community and their partnering manufactures inspired them to make the other options as well. Sony gave us our best look at the removable faceplates with its PS5 teardown video, and this new aspect of the PS5 have many wondering if/when Sony will offer other official options and what this will mean for limited edition consoles. The PlayStation 5 will be released on November 12, 2020, and will launch alongside such games as Marvel's Spider-Man: Miles Morales, Demon's Souls, Assassin's Creed Valhalla, and much more. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
NASA Releases Osiris-Rex Footage and Images from Asteroid Bennu Mission - IGN Africa
NASA's first-ever mission to collect samples from an asteroid.
NASA has released footage and images from their probe's contact with an asteroid 200 million miles from Earth earlier this week.The OSIRIS-REx spacecraft made contact with the 1,800-wide asteroid Bennue on Tuesday. Its mission? NASA's first-ever collection of dust and rock samples from an asteroid in space. Judging from the newly released footage -- which you can watch below -- the Touch-And-Go (TAG) sample collection event appears to have been a success. The footage shows OSIRIS-REx making contact with Bennu where the spacecraft immediately fires into the asteroid's surface to collect samples, sparking a debris cloud. "The sampling event brought the spacecraft all the way down to sample site Nightingale, and the team on Earth received confirmation of successful touchdown at 6:08 pm EDT," according to NASA. "Preliminary data show the sampling head touched Bennus surface for approximately 6 seconds, after which the spacecraft performed a back-away burn." The asteroid mission made a mess -- and that's a good thing. "We really did kind of make a mess on the surface of this asteroid. But it's a good mess," OSIRIS-REx principal investigator Dante Lauretta, of the University of Arizona, informed the press. "It's the kind of mess we were hoping for." One of the several reasons why NASA selected Bennu was because of its primordial origins. As NASA explained: "Bennu is a leftover fragment from the tumultuous formation of the solar system. Some of the mineral fragments inside Bennu could be older than the solar system. These microscopic grains of dust could be the same ones that spewed from dying stars and eventually coalesced to make the Sun and its planets nearly 4.6 billion years ago." Meteorites that strike Earth are contaminated by both their descent into our atmosphere and the elements that they're exposed to for years. Going straight to the source, if you will, offers astronomers the chance to study the ancient origins of life. OSIRIS-REx will continue collecting samples and mapping Bennu before beginning its return mission to Earth in March 2021. It is expected to land back in the U.S. in 2023. For more science coverage, discover why there's a 50-50 chance we really are living in a simulation, how paradox-free time-travel is possible, and why these scientists have "no intention of raising dinosaurs."
NBA 2K21 Ads Are 'Not Meant to Run' in Pre-Game, 2K Plans to Move Their Placement in Future Episodes - IGN Africa
This issue will be fixed in future episodes.
Following the outcry that followed unskippable ads being added into loading screens in NBA 2K21, 2K has stated that the ads were "not meant to run as part of the pre-game introduction" and this issue "will be fixed in future episodes." Last weekend, owners of NBA 2K21 noticed that unskippable ads for the Oculus Quest 2 were appearing during pre-game - ads that weren't there at launch - and they wouldn't even let you edit your lineups while they were running. NBA 2K21's Twitter account responded to the controversy, saying that while ads have been previously integrated into 2KTV segments, they were not meant to run as part of the pre-game introduction. "As many are aware, in recent years ads have been integrated into 2KTV segments," The statement reads. "Yesterday's 2KTV ad placement impacted our players' experience in a way we didn't intend, as these ads are not meant to run as part of the pre-game introduction. This will be fixed in future episodes. Thanks for your continued feedback." Many were upset that these ads were occurring in a game that is retailing at full-price, and this issue was very similar to what occurred in UFC 4, which also added advertisements weeks after release. These intrusive advertisements add to the frustration many feel around the NBA 2K series, which also has, as our review put it, a "persistent addiction to obnoxious microtransactions." Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
PS5's Fan Will Be Optimised in Future Online Updates - IGN Africa
Way past cool.
The PS5's cooling fan will be optimized in future firmware updates, depending on how hot or cool future games cause the console's processing unit to become. In an interview with 4Gamer.net (translated by orzkare on ResetEra), PS5 Mechanical and Thermal Design Engineer Yasuhiro Ootori revealed that Sony plans to update the fan based on the effects upcoming games have on the console's APU. The APU, or Accelerated Processing Unit, is the chip that powers the PS5 - it's a hybrid CPU/GPU. "Various games will be released in the future, and data on the APU's behaviour in each game will be collected. We have a plan to optimize the fan control based on this data," says Ootori. Ootori also notes that there are three temperature sensors on the console's mainboard and another sensor within the APU itself. All of the above will be used to control the fan speed, based on the "internal temperature of the APU and the highest temperature of the three temperature sensors." Ootori also spoke about how the team at Sony used computer-aided engineering and real-world experiments to optimise the console's airflow. "We made a transparent model of the chassis and observed the dry ice smoke flowing through it, and took temperature readings in each part of the system as we made improvements." Hopefully, Sony will decide to release a transparent model of the PS5, as that sounds incredibly cool. It's yet more proof of how seriously Sony is taking the issue of heat buildup, cooling, and console noise - shown best by the fact that the console's size is almost entirely to keep it cool and quiet. In other PS5 news, here's a helpful comparison between the Xbox Series X and PS5 launch titles. Preorders for the console are currently sold out, but if more go up they'll be in our PS5 preorder guide right away. For everything you need to know about PlayStation 5, check out our PS5 guide. Jordan Oloman is a freelance writer for IGN who thinks transparent consoles should make a comeback. Follow him on Twitter.
Phil Spencer on Whether Microsoft Needs to Bring Future Bethesda Games to PS5 - IGN Africa
"We want more people to be able to play games, not fewer people to be able to go play games."
Microsoft shocked the gaming world when it acquired Bethesda and parent company ZeniMax Media recently for a whopping $7.5B. However, the decision has left a lot of people curious about the future of Bethesda games on other platforms, notably Sony's upcoming PS5. Kotaku's Stephen Totilo interviewed Xbox's Phil Spencer to discuss a bit more about the deal and what implications it may have for players outside the Xbox ecosystem. Is it possible to recoup a $7.5 billion investment if you dont sell Elder Scrolls VI on the PlayStation? asked Totilo. Yes, Spencer quickly replied. Then he paused. I dont want to be flip about that, Spencer added. This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: How do we keep other players from playing these games? We want more people to be able to play games, not fewer people to be able to go play games." "When I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I dont have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us," Spencer continued. "Whatever that means. Bethesda is home to some of the biggest franchises in gaming including The Elder Scrolls and Fallout franchises, as well as DOOM, Wolfenstein, Dishonored, and more. Not having future titles arrive on PlayStation 5 or elsewhere puts Microsoft in a unique position, and one it must navigate delicately. Xbox purchased Bethesda after it already had timed exclusivity with PS5 for games like Deathloop and Ghostwire: Tokyo and Spencer has stated that the company plans to honor those deals. It has already begun adding some of Bethesda's back catalog of games to Xbox Game Pass including the recent addition of DOOM Eternal earlier this month. While he didn't completely rule out the idea of the upcoming Elder Scrolls VI or Starfield coming to other platforms outside Xbox and PC he did confirm in September that future titles would come to "other consoles on a case by case basis." This wouldn't be out of the norm as Xbox has already released a number of first-party games on other platformsmost notably Minecraft, which Microsoft acquired in 2015 for $2.5B. Additionally, titles such as Cuphead have made it over to PS4 and Nintendo Switch with a version even playable on Tesla electric cars. Recently, Ori and the Will of the Wisps debuted on Nintendo Switch, as well. Even after the massive purchase of Bethesda, Microsoft said it still considering purchasing additional video game studios "where it makes sense." We've learned quite a bit about the upcoming Xbox Series X during our final hands-on preview including how specific games enhanced for Xbox Series X perform as well as just how important an SSD is for next-gen gaming. If you're still looking to get your hands on Xbox Series X or S be sure to check out our Xbox preorder page for the most up-to-date information on where to purchase. We've also got a handy next-gen guide that includes how to transfer saves and a list of all games coming to Xbox Series X and S. Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.
PS5 Can Record Voice Chats and Report Them to Moderators - IGN Africa
Watch your tone.
PlayStation 5 users will be able to record voice chats and send them to moderators. The news was revealed alongside the latest system software update for the PlayStation 4, version 8.00. PS4 users have been reporting seeing a notification in party chats where they are told that "voice chats may be recorded for moderation." According to the PlayStation Blog, this is a pre-emptive measure for the upcoming feature, which will launch alongside the PS5. "Voice chat recording for moderation is a feature that will be available on PS5 when it launches, and will enable users to record their voice chats on PS5 and submit them for moderation review," explained Sid Shuman, Senior Director at SIE Content Communications. "The pop up youre seeing on PS4 right now is to let you know that when you participate in a chat with a PS5 user (post-launch), they may submit those recordings from their PS5 console to SIE," he added. It's not clear just yet what the ramifications of this new system will be: will it be a means for Sony to find and ban users who break the code of conduct in voice chats, as reported by other players? The rest of the Version 8.00 update offers small tweaks to the PS4 UI, likely to bring it in line with features coming to the next-generation console and to mitigate cross-play issues. Version 8.00 includes new avatars, a means to mute all microphones from the quick menu and enhanced 2-step verification. It also removes the ability to create or access events. Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Star Wars: Squadrons Devs are Working on 'Several' New Projects - IGN Africa
Motive has a new mission statement and goal for its games going forward.
Motive Studios, fresh off the release of its first full-fledged title Star Wars: Squadrons, announced that the studio has a new mission statement and with it an unannounced video game project. Several unannounced projects, according to Motive general manager Patrick Klaus. Klaus spoke with IGN ahead of the announcement of Motives new mission statement which is To empower players to create, experiment, live and share their unique stories. The idea of developing games that are player-focused came up in our discussion. We have several projects in the works. Unfortunately, they are undisclosed so theres very little I can share right now, says Klaus. What I can tell you is there is a lot of ambition going on the early success of [Star Wars: Squadrons] in the studio, a lot of appetites to innovate When asked if these new projects are going to be original IP or based on franchises like Star Wars, Klaus revealed that the projects are a mix of both. What I would say is its a mix of innovation and fan-favorite brands. A lot of what were trying to have is balance in our product range. On top of that, I want to say one of the key ingredients for us is very much on creating some experiences that are going to empower players through gameplay to experiment.Motive was founded in 2015 under Jade Raymond, whos since moved on to work at Google. Klaus took over in 2018 following Raymonds departure and says the new projects are mostly newer ideas, not inherited from any previous management. I would say its on the new side, Klaus says and that EA is all-in on Motive establishing a name for itself and its ideas. And Motives future is very much the focus of Klaus new blog which discusses the studios future following the release of Star Wars: Squadrons. Im so proud and want to congratulate the team for shipping its first full standalone game, especially in times as challenging as these, Klaus writes. It was a true passion project and wasnt easy, but it was an honor to see us pull together and deliver a game that fans and critics are enjoying[.] Its been tough, Im not going to lie Klaus revealed to IGN when asked about how the COVID-19 pandemic affected development on Squadrons. This pandemic has hit all of us really hard and we had to adapt. Weve been working from home since mid-March. The entire dev team has been working from home still working from home. Klaus shared that EA has put safety first and that the dev team continues to work from home. We put a lot of effort into making sure the fundamental needs of our teams take place. So hardware, dev kits, software, everything that was needed for our teams to continue to perform almost business as usual even though it isnt business as usual. Check out Klaus full blog and read IGNs review for Star Wars: Squadrons. Matt T.M. Kim is a reporter for IGN.
PS5 Teardown Explains Why It's So Big - To Stay Cool and Quiet - IGN Africa
Sony wants you to know how cool it is.
Today's official PlayStation 5 teardown told us a lot about the console, but perhaps the most interesting element was learning just how afraid Sony seems to have been about heat buildup in the new generation, and the lengths it's gone to correct that. It even explains why PS5 is quite so massive. Clearly as sick of "my PS4 sounds like a jet engine" tweets as the rest of us, Sony appears to have thrown everything it can at the wall to help PS5 run cool and, thus, quietly. In the course of the teardown, we see multiple means of keeping the console cool:
- The entire rear side of the console is an exhaust port.
- A huge, 120mm x 45mm cooling fan, capable of drawing in air from both sides.
- Dust catching ports that have been built to withstand vacuuming.
- A liquid metal thermal conductor to keep the CPU and GPU cool.
- A large heatsink, using a heat pipe that achieves the same performance as a vapor chamber.